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Magnezone Moves & Learnsetin Pokémon Modern Emerald

electricsteel34 total moves

Complete moveset and learnset for Magnezone in Pokémon Modern Emerald. Learn which moves Magnezone can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
18
TM/HM
0
Move Tutor
0
Egg Moves
34
Total

Level Up Moves (16)

Moves that Magnezone learns naturally as it levels up.

Metal SoundLevel: 1steel
08540
Emits a horrible screech that sharply lowers Sp. Def.
Mirror CoatLevel: 1psychic
110020
Counters the foe's special attack at double the power.
TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
BarrierLevel: 1psychic
0020
Creates a barrier that sharply raises Defense.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
SupersonicLevel: 1normal
05520
Emits bizarre sound waves that may confuse the foe.
Thunder ShockLevel: 6electric
4010030
An electrical attack that may paralyze the foe.
SupersonicLevel: 11normal
05520
Emits bizarre sound waves that may confuse the foe.
Sonic BoomLevel: 14normal
19020
Launches shock waves that always inflict 20 HP damage.
Thunder WaveLevel: 17electric
09020
A weak jolt of electricity that paralyzes the foe.
SparkLevel: 22electric
6510020
An electrified tackle that may paralyze the foe.
Flash CannonLevel: 25steel
8010010
Releases a blast of light that may lower Sp. Def.
Lock OnLevel: 27normal
01005
Locks on to the foe to ensure the next move hits.
ScreechLevel: 34normal
08540
Emits a screech to sharply reduce the foe's Defense.
Tri AttackLevel: 46normal
8010010
Fires three types of beams at the same time.
Zap CannonLevel: 60electric
120505
Powerful and sure to cause paralysis, but inaccurate.

TM/HM Moves (18)

Moves that Magnezone can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.