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Lapras Moves & Learnsetin Pokémon Modern Emerald

waterice62 total moves

Complete moveset and learnset for Lapras in Pokémon Modern Emerald. Learn which moves Lapras can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
28
TM/HM
0
Move Tutor
20
Egg Moves
62
Total

Level Up Moves (14)

Moves that Lapras learns naturally as it levels up.

Water GunLevel: 1water
4010025
Squirts water to attack the foe.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
SingLevel: 1normal
05515
A soothing song lulls the foe into a deep slumber.
MistLevel: 7ice
0030
Creates a mist that stops reduction of abilities.
Body SlamLevel: 13normal
8510015
A full-body slam that may cause paralysis.
Confuse RayLevel: 19ghost
010010
A sinister ray that confuses the foe.
Hyper VoiceLevel: 22normal
9010010
A loud attack that uses sound waves to injure.
Perish SongLevel: 25normal
005
Any Pokémon hearing this song faints in 3 turns.
Ice BeamLevel: 31ice
9010010
Blasts the foe with an icy beam that may freeze it.
Rain DanceLevel: 37water
005
Boosts the power of Water- type moves for 5 turns.
Dragon PulseLevel: 40dragon
8510010
Generates a shock wave to damage the foe.
SafeguardLevel: 43normal
0025
A mystical force prevents all status problems.
Hydro PumpLevel: 49water
120805
Blasts water at high power to strike the foe.
Sheer ColdLevel: 55ice
1305
A chilling attack that causes fainting if it hits.

Egg Moves (20)

Moves that Lapras can learn through breeding with compatible Pokémon.

Foresightnormal
010040
Negates the foe's efforts to heighten evasiveness.
Dragon Pulsedragon
8510010
Generates a shock wave to damage the foe.
Ancient Powerrock
601005
An attack that may raise all stats.
Fissureground
1305
A one-hit KO move that drops the foe in a fissure.
Whirlpoolwater
359515
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.
Refreshnormal
010020
Heals poisoning, paralysis, or a burn.
Dragon Dancedragon
0020
A mystical dance that ups Attack and Speed.
Cursenormal
0010
A move that functions differently for Ghosts.
Sleep Talknormal
0010
Uses an available move randomly while asleep.
Horn Drillnormal
1305
A one-hit KO attack that uses a horn like a drill.
Foresightnormal
010040
Negates the foe's efforts to heighten evasiveness.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.
Refreshnormal
010020
Heals poisoning, paralysis, or a burn.
Dragon Dancedragon
0020
A mystical dance that ups Attack and Speed.
Cursenormal
0010
A move that functions differently for Ghosts.
Sleep Talknormal
0010
Uses an available move randomly while asleep.
Horn Drillnormal
1305
A one-hit KO attack that uses a horn like a drill.

TM/HM Moves (28)

Moves that Lapras can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.