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Hitmonchan Moves & Learnsetin Pokémon Modern Emerald

fighting37 total moves

Complete moveset and learnset for Hitmonchan in Pokémon Modern Emerald. Learn which moves Hitmonchan can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
20
TM/HM
0
Move Tutor
0
Egg Moves
37
Total

Level Up Moves (17)

Moves that Hitmonchan learns naturally as it levels up.

RevengeLevel: 1fighting
6010010
An attack that gains power if injured by the foe.
Fake OutLevel: 1normal
4010010
A 1st-turn, 1st-strike move that causes flinching.
Helping HandLevel: 1normal
010020
Boosts the power of the recipient's moves.
Comet PunchLevel: 1normal
3010015
Repeatedly punches the foe 2 to 5 times.
Focus EnergyLevel: 7normal
0030
Focuses power to raise the critical-hit ratio.
AgilityLevel: 7psychic
0030
Relaxes the body to sharply boost Speed.
PursuitLevel: 13dark
4010020
Inflicts bad damage if used on a foe switching out.
Mach PunchLevel: 20fighting
4010030
A punch is thrown at wicked speed to strike first.
Thunder PunchLevel: 26electric
7510015
An electrified punch that may paralyze the foe.
Ice PunchLevel: 26ice
7510015
An icy punch that may freeze the foe.
Fire PunchLevel: 26fire
7510015
A fiery punch that may burn the foe.
Sky UppercutLevel: 32fighting
859015
An uppercut thrown as if leaping into the sky.
Mega PunchLevel: 38normal
808520
A strong punch thrown with incredible power.
Focus BlastLevel: 40fighting
120705
Attacks at full power. May lower Sp. Def.
DetectLevel: 44fighting
005
Evades attack, but may fail if used in succession.
CounterLevel: 50fighting
110020
Retaliates any physical hit with double the power.
Focus PunchLevel: 56fighting
15010020
A powerful loyalty attack. The user flinches if hit.

TM/HM Moves (20)

Moves that Hitmonchan can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.