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Haunter Moves & Learnsetin Pokémon Modern Emerald

ghostpoison36 total moves

Complete moveset and learnset for Haunter in Pokémon Modern Emerald. Learn which moves Haunter can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
36
Total

Level Up Moves (14)

Moves that Haunter learns naturally as it levels up.

HypnosisLevel: 1psychic
06020
A hypnotizing move that may induce sleep.
LickLevel: 1ghost
3010030
Licks with a long tongue to injure. May also paralyze.
SmogLevel: 1poison
307020
An exhaust-gas attack that may also poison.
SpiteLevel: 1ghost
010010
Spitefully cuts the PP of the foe's last move.
SpiteLevel: 8ghost
010010
Spitefully cuts the PP of the foe's last move.
Mean LookLevel: 13normal
01005
Fixes the foe with a mean look that prevents escape.
CurseLevel: 16normal
0010
A move that functions differently for Ghosts.
Night ShadeLevel: 21ghost
5010015
Inflicts damage to the opponent using shades.
Shadow PunchLevel: 25ghost
60020
An unavoidable punch that is thrown from shadows.
Confuse RayLevel: 31ghost
010010
A sinister ray that confuses the foe.
Dream EaterLevel: 39psychic
10010015
Takes one half the damage inflicted on a sleeping foe.
Shadow BallLevel: 41ghost
8010015
Hurls a black blob that may lower the foe's Sp. Def.
Dark PulseLevel: 44dark
8010015
Attacks with a horrible aura. May cause flinching.
Destiny BondLevel: 48ghost
005
If the user faints, the foe is also made to faint.

TM/HM Moves (22)

Moves that Haunter can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
7510010TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.