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Hariyama Moves & Learnsetin Pokémon Modern Emerald

fighting40 total moves

Complete moveset and learnset for Hariyama in Pokémon Modern Emerald. Learn which moves Hariyama can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
40
Total

Level Up Moves (18)

Moves that Hariyama learns naturally as it levels up.

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
Focus EnergyLevel: 1normal
0030
Focuses power to raise the critical-hit ratio.
Sand AttackLevel: 1ground
010015
Reduces the foe's accuracy by hurling sand in its face.
Arm ThrustLevel: 1fighting
1510020
Straight-arm punches that strike the foe 2 to 5 times.
Sand AttackLevel: 4ground
010015
Reduces the foe's accuracy by hurling sand in its face.
Arm ThrustLevel: 10fighting
1510020
Straight-arm punches that strike the foe 2 to 5 times.
Vital ThrowLevel: 13fighting
7010010
Makes the user's move last, but it never misses.
Fake OutLevel: 19normal
4010010
A 1st-turn, 1st-strike move that causes flinching.
WhirlwindLevel: 22normal
010020
Blows away the foe with wind and ends the battle.
Knock OffLevel: 29dark
6510020
Knocks down the foe's held item to prevent its use.
DetectLevel: 30fighting
005
Evades attack, but may fail if used in succession.
Smelling SaltLevel: 33normal
7010010
Powerful against paralyzed foes, but also heals them.
Focus PunchLevel: 38fighting
15010020
A powerful loyalty attack. The user flinches if hit.
Belly DrumLevel: 40normal
0010
Maximizes Attack while sacrificing HP.
EndureLevel: 44normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Focus BlastLevel: 46fighting
120705
Attacks at full power. May lower Sp. Def.
Seismic TossLevel: 51fighting
110020
Inflicts damage identical to the user's level.
ReversalLevel: 55fighting
110015
Inflicts more damage when the user's HP is down.

TM/HM Moves (22)

Moves that Hariyama can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.