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Happiny Moves & Learnsetin Pokémon Modern Emerald

normal41 total moves

Complete moveset and learnset for Happiny in Pokémon Modern Emerald. Learn which moves Happiny can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

5
Level Up
22
TM/HM
0
Move Tutor
14
Egg Moves
41
Total

Level Up Moves (5)

Moves that Happiny learns naturally as it levels up.

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
MimicLevel: 1normal
010010
Copies a move used by the foe during one battle.
CharmLevel: 1fairy
010020
Charms the foe and sharply reduces its Attack.
RefreshLevel: 9normal
010020
Heals poisoning, paralysis, or a burn.
Sweet KissLevel: 12fairy
07510
Demands a kiss with a cute look. May cause confusion.

Egg Moves (14)

Moves that Happiny can learn through breeding with compatible Pokémon.

Presentnormal
19015
A gift in the form of a bomb. May restore HP.
Counterfighting
110020
Retaliates any physical hit with double the power.
Helping Handnormal
010020
Boosts the power of the recipient's moves.
Metronomenormal
0010
Waggles a finger to use any Pokémon move at random.
Heal Bellnormal
005
Chimes soothingly to heal all status abnormalities.
Aromatherapygrass
005
Heals all status problems with a soothing scent.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.
Presentnormal
19015
A gift in the form of a bomb. May restore HP.
Counterfighting
110020
Retaliates any physical hit with double the power.
Helping Handnormal
010020
Boosts the power of the recipient's moves.
Metronomenormal
0010
Waggles a finger to use any Pokémon move at random.
Heal Bellnormal
005
Chimes soothingly to heal all status abnormalities.
Aromatherapygrass
005
Heals all status problems with a soothing scent.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.

TM/HM Moves (22)

Moves that Happiny can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.