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Grumpig Moves & Learnsetin Pokémon Modern Emerald

psychic46 total moves

Complete moveset and learnset for Grumpig in Pokémon Modern Emerald. Learn which moves Grumpig can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

19
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
46
Total

Level Up Moves (19)

Moves that Grumpig learns naturally as it levels up.

ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
PsywaveLevel: 1psychic
110015
Attacks with a psychic wave of varying intensity.
YawnLevel: 1normal
010010
Lulls the foe into yawning, then sleeping next turn.
Odor SleuthLevel: 1normal
010040
Negates the foe's efforts to heighten evasiveness.
PsywaveLevel: 7psychic
110015
Attacks with a psychic wave of varying intensity.
Odor SleuthLevel: 10normal
010040
Negates the foe's efforts to heighten evasiveness.
PsybeamLevel: 16psychic
6510020
Fires a peculiar ray that may confuse the foe.
Psych UpLevel: 19normal
0010
Copies the foe's effect(s) and gives to the user.
Confuse RayLevel: 25ghost
010010
A sinister ray that confuses the foe.
Hyper VoiceLevel: 26normal
9010010
A loud attack that uses sound waves to injure.
Magic CoatLevel: 28psychic
010015
Reflects special effects back to the attacker.
Power GemLevel: 29rock
8010020
Attacks with rays of light that sparkle like diamonds.
Teeter DanceLevel: 32normal
010020
Confuses all Pokémon on the scene.
PsychicLevel: 37psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Focus BlastLevel: 39fighting
120705
Attacks at full power. May lower Sp. Def.
RestLevel: 43psychic
005
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 43normal
5010015
A loud attack that can be used only while asleep.
Earth PowerLevel: 50ground
9010010
Makes the ground erupt with power. May lower Sp. Def.
BounceLevel: 55flying
85855
Bounces up, then down the next turn. May paralyze.

TM/HM Moves (27)

Moves that Grumpig can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.