Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Gorebyss Moves & Learnsetin Pokémon Modern Emerald

waterpsychic30 total moves

Complete moveset and learnset for Gorebyss in Pokémon Modern Emerald. Learn which moves Gorebyss can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

8
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
30
Total

Level Up Moves (8)

Moves that Gorebyss learns naturally as it levels up.

WhirlpoolLevel: 1water
359515
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
ConfusionLevel: 8psychic
5010025
A psychic attack that may cause confusion.
AgilityLevel: 15psychic
0030
Relaxes the body to sharply boost Speed.
Water PulseLevel: 22water
6010020
Attacks with ultrasonic waves. May confuse the foe.
AmnesiaLevel: 29psychic
0020
Forgets about something and sharply raises Sp. Def.
PsychicLevel: 36psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Baton PassLevel: 43normal
0040
Switches out the user while keeping effects in play.
Hydro PumpLevel: 50water
120805
Blasts water at high power to strike the foe.

TM/HM Moves (22)

Moves that Gorebyss can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.