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Feraligatr Moves & Learnsetin Pokémon Modern Emerald
waterdragon• 50 total moves
Complete moveset and learnset for Feraligatr in Pokémon Modern Emerald. Learn which moves Feraligatr can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
20
Level Up
30
TM/HM
0
Move Tutor
0
Egg Moves
50
Total
Level Up Moves (20)
Moves that Feraligatr learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ScratchLevel: 1Scratch | normal | 40 | 100 | 35 | ||
| Scratches the foe with sharp claws. | ||||||
| LeerLevel: 1Leer | normal | 0 | 100 | 30 | ||
| Frightens the foe with a leer to lower Defense. | ||||||
| RageLevel: 1Rage | normal | 20 | 100 | 20 | ||
| Raises the user's Attack every time it is hit. | ||||||
| Water GunLevel: 1Water Gun | water | 40 | 100 | 25 | ||
| Squirts water to attack the foe. | ||||||
| Dragon PulseLevel: 1Dragon Pulse | dragon | 85 | 100 | 10 | ||
| Generates a shock wave to damage the foe. | ||||||
| RageLevel: 7Rage | normal | 20 | 100 | 20 | ||
| Raises the user's Attack every time it is hit. | ||||||
| Water GunLevel: 13Water Gun | water | 40 | 100 | 25 | ||
| Squirts water to attack the foe. | ||||||
| BiteLevel: 21Bite | dark | 60 | 100 | 25 | ||
| Bites with vicious fangs. May cause flinching. | ||||||
| Scary FaceLevel: 28Scary Face | normal | 0 | 100 | 10 | ||
| Frightens with a scary face to sharply reduce Speed. | ||||||
| AgilityLevel: 30Agility | psychic | 0 | 0 | 30 | ||
| Relaxes the body to sharply boost Speed. | ||||||
| CrunchLevel: 32Crunch | dark | 80 | 100 | 15 | ||
| Crunches with sharp fangs. May lower Defense. | ||||||
| Low KickLevel: 37Low Kick | fighting | 1 | 100 | 20 | ||
| A kick that inflicts more damage on heavier foes. | ||||||
| SlashLevel: 38Slash | normal | 70 | 100 | 20 | ||
| Slashes with claws, etc. Has a high critical-hit ratio. | ||||||
| Shadow ClawLevel: 41Shadow Claw | ghost | 70 | 100 | 15 | ||
| Strikes with a shadow claw. High critical-hit ratio. | ||||||
| Focus BlastLevel: 42Focus Blast | fighting | 120 | 70 | 5 | ||
| Attacks at full power. May lower Sp. Def. | ||||||
| ScreechLevel: 47Screech | normal | 0 | 85 | 40 | ||
| Emits a screech to sharply reduce the foe's Defense. | ||||||
| Hydro PumpLevel: 58Hydro Pump | water | 120 | 80 | 5 | ||
| Blasts water at high power to strike the foe. | ||||||
| Dragon DanceLevel: 60Dragon Dance | dragon | 0 | 0 | 20 | ||
| A mystical dance that ups Attack and Speed. | ||||||
| SuperpowerLevel: 62Superpower | fighting | 120 | 100 | 5 | ||
| Boosts strength sharply, but lowers abilities. | ||||||
| OutrageLevel: 63Outrage | dragon | 100 | 100 | 10 | ||
| A rampage of 2 to 3 turns that confuses the user. |
TM/HM Moves (30)
Moves that Feraligatr can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Focus PunchFocus Punch | fighting | 150 | 100 | 20 | TM01TM01 | |
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Dragon ClawDragon Claw | dragon | 80 | 100 | 15 | TM02TM02 | |
| Slashes the foe with sharp claws. | ||||||
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| RoarRoar | normal | 0 | 100 | 20 | TM05TM05 | |
| Makes the foe flee to end the battle. | ||||||
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The effectiveness varies with the user. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| DigDig | ground | 80 | 100 | 10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as Reflect and causes damage. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Aerial AceAerial Ace | 60 | 0 | 20 | TM40TM40 | ||
| An extremely speedy and unavoidable attack. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| CutCut | grass | 50 | 95 | 30 | HM01HM01 | |
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| SurfSurf | water | 90 | 100 | 15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | 40 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | HM07HM07 | |
| Charges the foe with speed to climb waterfalls. | ||||||
| DiveDive | water | 90 | 100 | 10 | HM08HM08 | |
| Dives underwater the first turn and strikes next turn. |
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