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Electrode Moves & Learnsetin Pokémon Modern Emerald

electric32 total moves

Complete moveset and learnset for Electrode in Pokémon Modern Emerald. Learn which moves Electrode can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
19
TM/HM
0
Move Tutor
0
Egg Moves
32
Total

Level Up Moves (13)

Moves that Electrode learns naturally as it levels up.

ChargeLevel: 1electric
010020
Charges power to boost the electric move used next.
TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
ScreechLevel: 1normal
08540
Emits a screech to sharply reduce the foe's Defense.
Sonic BoomLevel: 1normal
19020
Launches shock waves that always inflict 20 HP damage.
ScreechLevel: 8normal
08540
Emits a screech to sharply reduce the foe's Defense.
Sonic BoomLevel: 15normal
19020
Launches shock waves that always inflict 20 HP damage.
SparkLevel: 21electric
6510020
An electrified tackle that may paralyze the foe.
Self DestructLevel: 27normal
2001005
Inflicts severe damage but makes the user faint.
RolloutLevel: 34rock
309020
An attack lasting 5 turns with rising intensity.
Light ScreenLevel: 41psychic
0030
Creates a wall of light that lowers Sp. Atk damage.
SwiftLevel: 48normal
60020
Sprays star-shaped rays that never miss.
ExplosionLevel: 54normal
2501005
Inflicts severe damage but makes the user faint.
Mirror CoatLevel: 59psychic
110020
Counters the foe's special attack at double the power.

TM/HM Moves (19)

Moves that Electrode can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.