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Electrike Moves & Learnsetin Pokémon Modern Emerald
electric• 40 total moves
Complete moveset and learnset for Electrike in Pokémon Modern Emerald. Learn which moves Electrike can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
11
Level Up
19
TM/HM
0
Move Tutor
10
Egg Moves
40
Total
Level Up Moves (11)
Moves that Electrike learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 40 | 100 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| Thunder WaveLevel: 4Thunder Wave | electric | 0 | 90 | 20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| LeerLevel: 9Leer | normal | 0 | 100 | 30 | ||
| Frightens the foe with a leer to lower Defense. | ||||||
| HowlLevel: 12Howl | normal | 0 | 0 | 40 | ||
| Howls to raise the spirit and boosts Attack. | ||||||
| Quick AttackLevel: 17Quick Attack | normal | 40 | 100 | 30 | ||
| An extremely fast attack that always strikes first. | ||||||
| SparkLevel: 20Spark | electric | 65 | 100 | 20 | ||
| An electrified tackle that may paralyze the foe. | ||||||
| Odor SleuthLevel: 25Odor Sleuth | normal | 0 | 100 | 40 | ||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| RoarLevel: 28Roar | normal | 0 | 100 | 20 | ||
| Makes the foe flee to end the battle. | ||||||
| BiteLevel: 33Bite | dark | 60 | 100 | 25 | ||
| Bites with vicious fangs. May cause flinching. | ||||||
| ThunderLevel: 36Thunder | electric | 110 | 70 | 10 | ||
| A lightning attack that may cause paralysis. | ||||||
| ChargeLevel: 41Charge | electric | 0 | 100 | 20 | ||
| Charges power to boost the electric move used next. |
Egg Moves (10)
Moves that Electrike can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| CrunchCrunch | dark | 80 | 100 | 15 | |
| Crunches with sharp fangs. May lower Defense. | |||||
| HeadbuttHeadbutt | normal | 70 | 100 | 15 | |
| A ramming attack that may cause flinching. | |||||
| UproarUproar | normal | 70 | 100 | 10 | |
| Causes an uproar for 2 to 5 turns and prevents sleep. | |||||
| CurseCurse | normal | 0 | 0 | 10 | |
| A move that functions differently for Ghosts. | |||||
| SwiftSwift | normal | 60 | 0 | 20 | |
| Sprays star-shaped rays that never miss. | |||||
| CrunchCrunch | dark | 80 | 100 | 15 | |
| Crunches with sharp fangs. May lower Defense. | |||||
| HeadbuttHeadbutt | normal | 70 | 100 | 15 | |
| A ramming attack that may cause flinching. | |||||
| UproarUproar | normal | 70 | 100 | 10 | |
| Causes an uproar for 2 to 5 turns and prevents sleep. | |||||
| CurseCurse | normal | 0 | 0 | 10 | |
| A move that functions differently for Ghosts. | |||||
| SwiftSwift | normal | 60 | 0 | 20 | |
| Sprays star-shaped rays that never miss. |
TM/HM Moves (19)
Moves that Electrike can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| RoarRoar | normal | 0 | 100 | 20 | TM05TM05 | |
| Makes the foe flee to end the battle. | ||||||
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | 60 | 0 | 20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | 50 | 100 | 25 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. |
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