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Dudunsparce Moves & Learnsetin Pokémon Modern Emerald

normal51 total moves

Complete moveset and learnset for Dudunsparce in Pokémon Modern Emerald. Learn which moves Dudunsparce can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

20
Level Up
31
TM/HM
0
Move Tutor
0
Egg Moves
51
Total

Level Up Moves (20)

Moves that Dudunsparce learns naturally as it levels up.

RageLevel: 1normal
2010020
Raises the user's Attack every time it is hit.
Poison JabLevel: 1poison
8010020
A stabbing attack that may poison the foe.
Defense CurlLevel: 6normal
0040
Curls up to conceal weak spots and raise Defense.
YawnLevel: 13normal
010010
Lulls the foe into yawning, then sleeping next turn.
Mud SlapLevel: 15ground
2010010
Hurls mud in the foe's face to reduce its accuracy.
GlareLevel: 16normal
010030
Intimidates and frightens the foe into paralysis.
Body SlamLevel: 20normal
8510015
A full-body slam that may cause paralysis.
SpiteLevel: 23ghost
010010
Spitefully cuts the PP of the foe's last move.
PursuitLevel: 25dark
4010020
Inflicts bad damage if used on a foe switching out.
ScreechLevel: 33normal
08540
Emits a screech to sharply reduce the foe's Defense.
Drill PeckLevel: 35flying
8510020
A corkscrewing attack with the beak acting as a drill.
Take DownLevel: 37normal
908520
A reckless charge attack that also hurts the user.
Hyper VoiceLevel: 37normal
9010010
A loud attack that uses sound waves to injure.
Earth PowerLevel: 39ground
9010010
Makes the ground erupt with power. May lower Sp. Def.
EndeavorLevel: 42normal
11005
Gains power if the user's HP is lower than the foe's HP.
Ancient PowerLevel: 45rock
601005
An attack that may raise all stats.
Double EdgeLevel: 50normal
12010015
A life-risking tackle that also hurts the user.
Air SlashLevel: 55flying
759515
Attacks with a blade of air. May cause flinching.
ThrashLevel: 58normal
10510010
A rampage of 2 to 3 turns that confuses the user.
Skull BashLevel: 63normal
10010010
Tucks in the head, then attacks on the next turn.

TM/HM Moves (31)

Moves that Dudunsparce can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.