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Accent Image to accompany hero

Dragonair Moves & Learnsetin Pokémon Modern Emerald

dragon40 total moves

Complete moveset and learnset for Dragonair in Pokémon Modern Emerald. Learn which moves Dragonair can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
26
TM/HM
0
Move Tutor
0
Egg Moves
40
Total

Level Up Moves (14)

Moves that Dragonair learns naturally as it levels up.

WrapLevel: 1normal
159020
Wraps and squeezes the foe 2 to 5 times with vines, etc.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower Defense.
Thunder WaveLevel: 1electric
09020
A weak jolt of electricity that paralyzes the foe.
TwisterLevel: 1dragon
6510020
Whips up a vicious twister to tear at the foe.
Thunder WaveLevel: 8electric
09020
A weak jolt of electricity that paralyzes the foe.
TwisterLevel: 15dragon
6510020
Whips up a vicious twister to tear at the foe.
Dragon RageLevel: 22dragon
110010
Launches shock waves that always inflict 40 HP damage.
SlamLevel: 29normal
807520
Slams the foe with a long tail, vine, etc.
AgilityLevel: 38psychic
0030
Relaxes the body to sharply boost Speed.
SafeguardLevel: 47normal
0025
A mystical force prevents all status problems.
Dragon DanceLevel: 53dragon
0020
A mystical dance that ups Attack and Speed.
Dragon PulseLevel: 53dragon
8510010
Generates a shock wave to damage the foe.
OutrageLevel: 56dragon
10010010
A rampage of 2 to 3 turns that confuses the user.
Hyper BeamLevel: 65normal
150905
Powerful, but leaves the user immobile the next turn.

TM/HM Moves (26)

Moves that Dragonair can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.