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Delibird Moves & Learnsetin Pokémon Modern Emerald

iceflying37 total moves

Complete moveset and learnset for Delibird in Pokémon Modern Emerald. Learn which moves Delibird can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

4
Level Up
19
TM/HM
0
Move Tutor
14
Egg Moves
37
Total

Level Up Moves (4)

Moves that Delibird learns naturally as it levels up.

PresentLevel: 1normal
19015
A gift in the form of a bomb. May restore HP.
Air SlashLevel: 1flying
759515
Attacks with a blade of air. May cause flinching.
MetronomeLevel: 1normal
0010
Waggles a finger to use any Pokémon move at random.
Drill PeckLevel: 1flying
8510020
A corkscrewing attack with the beak acting as a drill.

Egg Moves (14)

Moves that Delibird can learn through breeding with compatible Pokémon.

Aurora Beamice
6510020
Fires a rainbow-colored beam that may lower Attack.
Fake Outnormal
4010010
A 1st-turn, 1st-strike move that causes flinching.
Ice Punchice
7510015
An icy punch that may freeze the foe.
Quick Attacknormal
4010030
An extremely fast attack that always strikes first.
Future Sightpsychic
12010010
Heightens inner power to strike 2 turns later.
Splashnormal
0040
It's just a splash... Has no effect whatsoever.
Rapid Spinnormal
5010040
Spins the body at high speed to strike the foe.
Ice Ballice
309020
A 5-turn attack that gains power on successive hits.
Aurora Beamice
6510020
Fires a rainbow-colored beam that may lower Attack.
Quick Attacknormal
4010030
An extremely fast attack that always strikes first.
Future Sightpsychic
12010010
Heightens inner power to strike 2 turns later.
Splashnormal
0040
It's just a splash... Has no effect whatsoever.
Rapid Spinnormal
5010040
Spins the body at high speed to strike the foe.
Ice Ballice
309020
A 5-turn attack that gains power on successive hits.

TM/HM Moves (19)

Moves that Delibird can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Flyflying
809515HM02
Flies up on the first turn, then strikes the next turn.