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Corsola Moves & Learnsetin Pokémon Modern Emerald
waterrock• 62 total moves
Complete moveset and learnset for Corsola in Pokémon Modern Emerald. Learn which moves Corsola can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
15
Level Up
29
TM/HM
0
Move Tutor
18
Egg Moves
62
Total
Level Up Moves (15)
Moves that Corsola learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 40 | 100 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| HardenLevel: 6Harden | normal | 0 | 0 | 30 | ||
| Stiffens the body's muscles to raise Defense. | ||||||
| BubbleLevel: 6Bubble | water | 30 | 100 | 30 | ||
| An attack using bubbles. May lower the foe's Speed. | ||||||
| RecoverLevel: 17Recover | normal | 0 | 0 | 5 | ||
| Recovers up to half the user's maximum HP. | ||||||
| RefreshLevel: 17Refresh | normal | 0 | 100 | 20 | ||
| Heals poisoning, paralysis, or a burn. | ||||||
| Bubble BeamLevel: 23Bubble Beam | water | 65 | 100 | 20 | ||
| Forcefully sprays bubbles that may lower Speed. | ||||||
| Spike CannonLevel: 28Spike Cannon | normal | 20 | 100 | 15 | ||
| Launches sharp spikes that strike 2 to 5 times. | ||||||
| Iron DefenseLevel: 29Iron Defense | steel | 0 | 0 | 15 | ||
| Hardens the body's surface to sharply raise Defense. | ||||||
| FlailLevel: 30Flail | normal | 1 | 100 | 15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| Rock BlastLevel: 34Rock Blast | rock | 25 | 90 | 10 | ||
| Hurls boulders at the foe 2 to 5 times in a row. | ||||||
| EndeavorLevel: 36Endeavor | normal | 1 | 100 | 5 | ||
| Gains power if the user's HP is lower than the foe's HP. | ||||||
| Mirror CoatLevel: 39Mirror Coat | psychic | 1 | 100 | 20 | ||
| Counters the foe's special attack at double the power. | ||||||
| Power GemLevel: 41Power Gem | rock | 80 | 100 | 20 | ||
| Attacks with rays of light that sparkle like diamonds. | ||||||
| Ancient PowerLevel: 45Ancient Power | rock | 60 | 100 | 5 | ||
| An attack that may raise all stats. | ||||||
| Earth PowerLevel: 53Earth Power | ground | 90 | 100 | 10 | ||
| Makes the ground erupt with power. May lower Sp. Def. |
Egg Moves (18)
Moves that Corsola can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Rock SlideRock Slide | rock | 75 | 90 | 10 | |
| Large boulders are hurled. May cause flinching. | |||||
| CurseCurse | normal | 0 | 0 | 10 | |
| A move that functions differently for Ghosts. | |||||
| Nature PowerNature Power | normal | 0 | 95 | 20 | |
| The type of attack varies depending on the location. | |||||
| ScreechScreech | normal | 0 | 85 | 40 | |
| Emits a screech to sharply reduce the foe's Defense. | |||||
| MistMist | ice | 0 | 0 | 30 | |
| Creates a mist that stops reduction of abilities. | |||||
| AmnesiaAmnesia | psychic | 0 | 0 | 20 | |
| Forgets about something and sharply raises Sp. Def. | |||||
| BarrierBarrier | psychic | 0 | 0 | 20 | |
| Creates a barrier that sharply raises Defense. | |||||
| IngrainIngrain | grass | 0 | 100 | 20 | |
| Lays roots that restore HP. The user can't switch out. | |||||
| Confuse RayConfuse Ray | ghost | 0 | 100 | 10 | |
| A sinister ray that confuses the foe. | |||||
| Icicle SpearIcicle Spear | ice | 20 | 100 | 30 | |
| Attacks the foe by firing 2 to 5 icicles in a row. | |||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | |
| Large boulders are hurled. May cause flinching. | |||||
| ScreechScreech | normal | 0 | 85 | 40 | |
| Emits a screech to sharply reduce the foe's Defense. | |||||
| MistMist | ice | 0 | 0 | 30 | |
| Creates a mist that stops reduction of abilities. | |||||
| AmnesiaAmnesia | psychic | 0 | 0 | 20 | |
| Forgets about something and sharply raises Sp. Def. | |||||
| BarrierBarrier | psychic | 0 | 0 | 20 | |
| Creates a barrier that sharply raises Defense. | |||||
| IngrainIngrain | grass | 0 | 100 | 20 | |
| Lays roots that restore HP. The user can't switch out. | |||||
| Confuse RayConfuse Ray | ghost | 0 | 100 | 10 | |
| A sinister ray that confuses the foe. | |||||
| Icicle SpearIcicle Spear | ice | 20 | 100 | 30 | |
| Attacks the foe by firing 2 to 5 icicles in a row. |
TM/HM Moves (29)
Moves that Corsola can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Creates a wall of light that lowers Sp. Atk damage. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| A mystical force prevents all status problems. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| DigDig | ground | 80 | 100 | 10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Creates a wall of light that weakens physical attacks. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| SurfSurf | water | 90 | 100 | 15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | 40 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. |
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