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Camerupt Moves & Learnsetin Pokémon Modern Emerald

fireground41 total moves

Complete moveset and learnset for Camerupt in Pokémon Modern Emerald. Learn which moves Camerupt can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

19
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
41
Total

Level Up Moves (19)

Moves that Camerupt learns naturally as it levels up.

GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
MagnitudeLevel: 1ground
110030
A ground-shaking attack of random intensity.
Double EdgeLevel: 1normal
12010015
A life-risking tackle that also hurts the user.
EmberLevel: 11fire
4010025
A weak fire attack that may inflict a burn.
MagnitudeLevel: 19ground
110030
A ground-shaking attack of random intensity.
Flame WheelLevel: 24fire
6010025
A fiery charge attack that may inflict a burn.
Focus EnergyLevel: 25normal
0030
Focuses power to raise the critical-hit ratio.
Take DownLevel: 29normal
908520
A reckless charge attack that also hurts the user.
CurseLevel: 30normal
0010
A move that functions differently for Ghosts.
AmnesiaLevel: 31psychic
0020
Forgets about something and sharply raises Sp. Def.
Rock SlideLevel: 33rock
759010
Large boulders are hurled. May cause flinching.
EarthquakeLevel: 37ground
10010010
A powerful quake, but has no effect on flying foes.
YawnLevel: 39normal
010010
Lulls the foe into yawning, then sleeping next turn.
EruptionLevel: 45fire
1501005
The higher the user's HP, the more damage caused.
Flash CannonLevel: 49steel
8010010
Releases a blast of light that may lower Sp. Def.
FissureLevel: 55ground
1305
A one-hit KO move that drops the foe in a fissure.
Earth PowerLevel: 57ground
9010010
Makes the ground erupt with power. May lower Sp. Def.

TM/HM Moves (22)

Moves that Camerupt can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Overheatfire
130905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.