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Azurill Moves & Learnsetin Pokémon Modern Emerald

normalfairy39 total moves

Complete moveset and learnset for Azurill in Pokémon Modern Emerald. Learn which moves Azurill can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
18
TM/HM
0
Move Tutor
12
Egg Moves
39
Total

Level Up Moves (9)

Moves that Azurill learns naturally as it levels up.

SplashLevel: 1normal
0040
It's just a splash... Has no effect whatsoever.
Helping HandLevel: 3normal
010020
Boosts the power of the recipient's moves.
CharmLevel: 3fairy
010020
Charms the foe and sharply reduces its Attack.
Tail WhipLevel: 6normal
010030
Wags the tail to lower the foe's Defense.
BubbleLevel: 10water
3010030
An attack using bubbles. May lower the foe's Speed.
Water GunLevel: 13water
4010025
Squirts water to attack the foe.
SlamLevel: 15normal
807520
Slams the foe with a long tail, vine, etc.
Bubble BeamLevel: 21water
6510020
Forcefully sprays bubbles that may lower Speed.
BounceLevel: 23flying
85855
Bounces up, then down the next turn. May paralyze.

Egg Moves (12)

Moves that Azurill can learn through breeding with compatible Pokémon.

Encorenormal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Fake Tearsdark
010020
Feigns crying to sharply lower the foe's Sp. Def.
Singnormal
05515
A soothing song lulls the foe into a deep slumber.
Refreshnormal
010020
Heals poisoning, paralysis, or a burn.
Slamnormal
807520
Slams the foe with a long tail, vine, etc.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.
Encorenormal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Singnormal
05515
A soothing song lulls the foe into a deep slumber.
Refreshnormal
010020
Heals poisoning, paralysis, or a burn.
Slamnormal
807520
Slams the foe with a long tail, vine, etc.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.

TM/HM Moves (18)

Moves that Azurill can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.