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Arcanine Moves & Learnsetin Pokémon Modern Emerald

fire38 total moves

Complete moveset and learnset for Arcanine in Pokémon Modern Emerald. Learn which moves Arcanine can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
38
Total

Level Up Moves (16)

Moves that Arcanine learns naturally as it levels up.

BiteLevel: 1dark
6010025
Bites with vicious fangs. May cause flinching.
OutrageLevel: 1dragon
10010010
A rampage of 2 to 3 turns that confuses the user.
CrunchLevel: 1dark
8010015
Crunches with sharp fangs. May lower Defense.
ReversalLevel: 1fighting
110015
Inflicts more damage when the user's HP is down.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower Defense.
Flame WheelLevel: 1fire
6010025
A fiery charge attack that may inflict a burn.
RoarLevel: 1normal
010020
Makes the foe flee to end the battle.
Helping HandLevel: 1normal
010020
Boosts the power of the recipient's moves.
Hyper VoiceLevel: 1normal
9010010
A loud attack that uses sound waves to injure.
EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
AgilityLevel: 1psychic
0030
Relaxes the body to sharply boost Speed.
Play RoughLevel: 1fairy
909010
Plays rough with the foe. May lower Attack.
Odor SleuthLevel: 1normal
010040
Negates the foe's efforts to heighten evasiveness.
Dragon PulseLevel: 35dragon
8510010
Generates a shock wave to damage the foe.
Extreme SpeedLevel: 49normal
801005
An extremely fast and powerful attack.
Sacred FireLevel: 71fire
100955
A mystical fire attack that may inflict a burn.

TM/HM Moves (22)

Moves that Arcanine can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Overheatfire
130905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.