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Zeraora Moves & Learnsetin Pokémon Heart & Soul

electric48 total moves

Complete moveset and learnset for Zeraora in Pokémon Heart & Soul. Learn which moves Zeraora can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
32
TM/HM
0
Move Tutor
0
Egg Moves
48
Total

Level Up Moves (16)

Moves that Zeraora learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
SparkLevel: 1electric
6510020
An electrified tackle that may paralyze the foe.
Hone ClawsLevel: 5dark
0015
Sharpens its claws to raise Attack and Accuracy.
Quick AttackLevel: 8normal
4010030
An extremely fast attack that always strikes first.
Fury SwipesLevel: 12normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Volt SwitchLevel: 15electric
7010020
Does damage then switches out the user.
SnarlLevel: 19dark
559515
Yells and rants at the foe lowering its Sp. Atk.
Fake OutLevel: 22normal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
ChargeLevel: 26electric
0020
Charges power to boost the Electric move used next.
Thunder PunchLevel: 29electric
7510015
An electrified punch that may paralyze the foe.
SlashLevel: 33normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Wild ChargeLevel: 36electric
9010015
An electrical tackle that also hurts the user.
Quick GuardLevel: 40fighting
0015
Evades priority attacks for one turn.
Plasma FistsLevel: 43electric
10010015
Hits with electrical fists. Normal moves turn Electric.
Close CombatLevel: 47fighting
1201005
A strong attack but lowers the defensive stats.
DischargeLevel: 50electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.

TM/HM Moves (32)

Moves that Zeraora can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.