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Zekrom Moves & Learnsetin Pokémon Heart & Soul

dragonelectric64 total moves

Complete moveset and learnset for Zekrom in Pokémon Heart & Soul. Learn which moves Zekrom can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
49
TM/HM
0
Move Tutor
0
Egg Moves
64
Total

Level Up Moves (15)

Moves that Zekrom learns naturally as it levels up.

Thunder FangLevel: 1electric
659515
May cause flinching or leave the foe paralyzed.
Dragon RageLevel: 1dragon
110010
Launches shock waves that always inflict 40 HP damage.
Ancient PowerLevel: 15rock
601005
Attack that may raise all stats.
ThunderboltLevel: 22electric
010015
A strong electrical attack that may paralyze the foe.
Dragon BreathLevel: 29dragon
6010020
Strikes the foe with a blast of breath. May paralyze.
ImprisonLevel: 36psychic
0010
Prevents foes from using moves known by the user.
SlashLevel: 36normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Zen HeadbuttLevel: 43psychic
809015
Hits with a strong head- butt. May cause flinching.
Fusion BoltLevel: 50electric
1001005
Summons a thunderbolt. Works well with a fireball.
Dragon ClawLevel: 54dragon
8010015
Slashes the foe with sharp claws.
CrunchLevel: 71dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
ThunderLevel: 78electric
07010
A lightning attack that may cause paralysis.
OutrageLevel: 85dragon
01000
A rampage of 2 to 3 turns that confuses the user.
Hyper VoiceLevel: 92normal
9010010
A loud attack that uses sound waves to injure.
Bolt StrikeLevel: 100electric
130855
Strikes with a great amount of lightning. May paralyze.

TM/HM Moves (49)

Moves that Zekrom can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Dragon Clawdragon
8010015TM02
Slashes the foe with sharp claws.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.