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Zarude Moves & Learnsetin Pokémon Heart & Soul

darkgrass54 total moves

Complete moveset and learnset for Zarude in Pokémon Heart & Soul. Learn which moves Zarude can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
37
TM/HM
0
Move Tutor
0
Egg Moves
54
Total

Level Up Moves (17)

Moves that Zarude learns naturally as it levels up.

BindLevel: 1normal
15020
Binds and squeezes the foe for turns.
ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
LeerLevel: 6normal
010030
Frightens the foes with a leer to lower Defense.
Vine WhipLevel: 12grass
010010
Strikes the foe with slender, whiplike vines.
GrowthLevel: 18normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Fury SwipesLevel: 24normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Scary FaceLevel: 30normal
0010
Frightens with a scary face to sharply reduce Speed.
Grass KnotLevel: 36grass
110020
A snare attack that does more damage to heavier foes.
BiteLevel: 42normal
6010025
Bites with vicious fangs. May cause flinching.
U TurnLevel: 48bug
7010020
Does damage then switches out the user.
SwaggerLevel: 54normal
0015
Confuses the foe, but also sharply raises its Attack.
Energy BallLevel: 60grass
010010
Draws power from nature to attack. May lower Sp. Def.
SynthesisLevel: 66grass
005
Restores HP. The amount varies with the weather.
Hammer ArmLevel: 72fighting
1009010
A swinging fist attack that also lowers Speed.
ThrashLevel: 78normal
01000
A rampage of 2 to 3 turns that confuses the user.
Power WhipLevel: 84grass
1208510
Violently lashes the foe with vines or tentacles.
Jungle HealingLevel: 90grass
0010
Heals HP and status of itself and allies in battle.

TM/HM Moves (37)

Moves that Zarude can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.