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Zapdosgalar Moves & Learnsetin Pokémon Heart & Soul

fightingflying43 total moves

Complete moveset and learnset for Zapdosgalar in Pokémon Heart & Soul. Learn which moves Zapdosgalar can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
43
Total

Level Up Moves (16)

Moves that Zapdosgalar learns naturally as it levels up.

PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
Focus EnergyLevel: 1normal
0030
Focuses power to raise the critical-hit ratio.
Rock SmashLevel: 5fighting
010015
A rock-crushing attack that may lower Defense.
Light ScreenLevel: 10psychic
0030
Wall of light cuts special damage for 5 turns.
PluckLevel: 15flying
6010020
Eats the foe's held Berry gaining its effect.
AgilityLevel: 20psychic
0030
Relaxes the body to sharply boost Speed.
Ancient PowerLevel: 25rock
601005
Attack that may raise all stats.
Brick BreakLevel: 30fighting
7510015
Destroys barriers such as REFLECT and causes damage.
Drill PeckLevel: 35flying
8010020
A corkscrewing attack with the beak acting as a drill.
Quick GuardLevel: 40fighting
0015
Evades priority attacks for one turn.
Thunderous KickLevel: 45fighting
9010010
Uses a lightning-like kick to hit. Lowers foe's Defense.
Bulk UpLevel: 50fighting
0020
Bulks up the body to boost both Attack and Defense.
CounterLevel: 55fighting
110020
Retaliates any physical hit with double the power.
DetectLevel: 60fighting
005
Evades attack, but may fail if used in succession.
Close CombatLevel: 65fighting
1201005
A strong attack but lowers the defensive stats.
ReversalLevel: 70fighting
110015
Inflicts more damage when the user's HP is down.

TM/HM Moves (27)

Moves that Zapdosgalar can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.