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Yveltal Moves & Learnsetin Pokémon Heart & Soul

darkflying55 total moves

Complete moveset and learnset for Yveltal in Pokémon Heart & Soul. Learn which moves Yveltal can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
37
TM/HM
0
Move Tutor
0
Egg Moves
55
Total

Level Up Moves (18)

Moves that Yveltal learns naturally as it levels up.

HurricaneLevel: 1flying
07010
Traps the foe in a fierce wind. May cause confusion.
Razor WindLevel: 1normal
80010
A 2-turn move with a high critical-hit ratio.
TauntLevel: 1dark
010020
Taunts the foe into only using attack moves.
RoostLevel: 1flying
000
Restores the user's HP by half of its max HP.
Double TeamLevel: 5normal
0015
Creates illusory copies to raise evasiveness.
Air SlashLevel: 10flying
75950
Attacks with a blade of air. May cause flinching.
SnarlLevel: 18dark
559515
Yells and rants at the foe lowering its Sp. Atk.
Oblivion WingLevel: 26flying
8010010
Attack that absorbs over half the damage inflicted.
DisableLevel: 35normal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Dark PulseLevel: 44dark
8010015
Attacks with a horrible aura. May cause flinching.
Foul PlayLevel: 51dark
9510015
The higher the foe's Attack the more damage caused.
Phantom ForceLevel: 55ghost
9010010
Vanishes on the first turn then strikes the next turn.
PsychicLevel: 59psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Dragon RushLevel: 63dragon
1007510
Tackles the foe with menace. May cause flinching.
Focus BlastLevel: 72fighting
120705
Attacks at full power. May lower Sp. Def.
Sucker PunchLevel: 80dark
01005
Strikes first if the foe is preparing Attack.
Hyper BeamLevel: 88normal
150905
Leaves the user immobile if target is not KO'd.
Sky AttackLevel: 93flying
140905
2-turn attack. High critical hit ratio, and may flinch.

TM/HM Moves (37)

Moves that Yveltal can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dragon Clawdragon
8010015TM02
Slashes the foe with sharp claws.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Embargodark
010015TM63
Prevents the foe from using any items.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.

Yveltal Moves & Learnset | Heart & Soul