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Yamper Moves & Learnsetin Pokémon Heart & Soul

electric28 total moves

Complete moveset and learnset for Yamper in Pokémon Heart & Soul. Learn which moves Yamper can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
17
TM/HM
0
Move Tutor
0
Egg Moves
28
Total

Level Up Moves (11)

Moves that Yamper learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
NuzzleLevel: 5electric
2010020
Rubs its cheeks against the foe, paralyzing it.
BiteLevel: 10normal
6010025
Bites with vicious fangs. May cause flinching.
RoarLevel: 15normal
0020
Switches the foe out or ends wild battle.
SparkLevel: 20electric
6510020
An electrified tackle that may paralyze the foe.
CharmLevel: 26normal
010020
Charms the foe and sharply reduces its Attack.
CrunchLevel: 30dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
ChargeLevel: 35electric
0020
Charges power to boost the Electric move used next.
Wild ChargeLevel: 40electric
9010015
An electrical tackle that also hurts the user.
Play RoughLevel: 45fairy
909010
Plays rough with the foe. May lower Attack.

TM/HM Moves (17)

Moves that Yamper can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.