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Weezinggalar Moves & Learnsetin Pokémon Heart & Soul

poisonfairy55 total moves

Complete moveset and learnset for Weezinggalar in Pokémon Heart & Soul. Learn which moves Weezinggalar can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

24
Level Up
31
TM/HM
0
Move Tutor
0
Egg Moves
55
Total

Level Up Moves (24)

Moves that Weezinggalar learns naturally as it levels up.

Double HitLevel: 0normal
359010
Slams the foe with a tail etc. Strikes twice.
Double HitLevel: 1normal
359010
Slams the foe with a tail etc. Strikes twice.
Strange SteamLevel: 1fairy
909510
Emits a strange steam to potentially confuse the foe.
DefogLevel: 1flying
0015
Removes obstacles and lowers evasion.
Heat WaveLevel: 1fire
09010
Exhales a hot breath on the foes. May inflict a burn.
SmogLevel: 1poison
07020
An exhaust-gas attack that may also poison.
SmokescreenLevel: 1normal
010020
Lowers the foe's accuracy using smoke, ink, etc.
HazeLevel: 1ice
0030
Creates a black haze that eliminates all stat changes.
Poison GasLevel: 1poison
05540
Envelops the foes in a toxic Envelops the foe in a toxic gas that may poison.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Fairy WindLevel: 1fairy
4010030
Stirs up a fairy wind to strike the foe.
Aromatic MistLevel: 1fairy
0020
Raises the Sp. Def of a partner Pokémon.
Clear SmogLevel: 12poison
50015
Attacks with white haze that eliminates all stat changes.
AssuranceLevel: 16dark
010010
Attack that gains power if the foe has been hurt.
SludgeLevel: 20poison
6510020
Sludge is hurled to inflict damage. May also poison.
AromatherapyLevel: 24grass
005
Heals all status problems with a soothing scent.
Self DestructLevel: 28normal
01005
Inflicts severe damage but makes the user faint.
Sludge BombLevel: 32poison
9010010
Sludge is hurled to inflict damage. May also poison.
ToxicLevel: 38poison
0010
Poisons the foe with an intensifying toxin.
BelchLevel: 44poison
1209010
Lets out a loud belch. Must eat a Berry to use it.
ExplosionLevel: 50normal
01005
Inflicts severe damage but makes the user faint.
MementoLevel: 56dark
0010
The user faints and harshly lowers foes Atk and Sp.Atk.
Destiny BondLevel: 62ghost
005
If the user faints, the foe is also made to faint.
Misty TerrainLevel: 68fairy
0010
Covers the ground with mist for 5 turns. Blocks status.

TM/HM Moves (31)

Moves that Weezinggalar can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.