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Wattrel Moves & Learnsetin Pokémon Heart & Soul

electricflying32 total moves

Complete moveset and learnset for Wattrel in Pokémon Heart & Soul. Learn which moves Wattrel can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
20
TM/HM
0
Move Tutor
0
Egg Moves
32
Total

Level Up Moves (12)

Moves that Wattrel learns naturally as it levels up.

GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
Thunder ShockLevel: 4electric
4010030
An electrical attack that may paralyze the foe.
Quick AttackLevel: 7normal
4010030
An extremely fast attack that always strikes first.
PluckLevel: 11flying
6010020
Eats the foe's held Berry gaining its effect.
SparkLevel: 15electric
6510020
An electrified tackle that may paralyze the foe.
UproarLevel: 19normal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
RoostLevel: 23flying
000
Restores the user's HP by half of its max HP.
Dual WingbeatLevel: 27flying
409010
User slams the target with wings and hits twice in a row.
AgilityLevel: 32psychic
0030
Relaxes the body to sharply boost Speed.
Volt SwitchLevel: 37electric
7010020
Does damage then switches out the user.
DischargeLevel: 43electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.

TM/HM Moves (20)

Moves that Wattrel can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.