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Wartortle Moves & Learnsetin Pokémon Heart & Soul

water60 total moves

Complete moveset and learnset for Wartortle in Pokémon Heart & Soul. Learn which moves Wartortle can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
38
TM/HM
0
Move Tutor
9
Egg Moves
60
Total

Level Up Moves (13)

Moves that Wartortle learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
BubbleLevel: 1water
010030
Attack using bubbles. May lower the foe's Speed.
Tail WhipLevel: 4normal
010030
Wags the tail to lower the foe's Defense.
BubbleLevel: 7water
010030
Attack using bubbles. May lower the foe's Speed.
WithdrawLevel: 10water
0040
Withdraws the body into its hard shell to raise Defense.
Water GunLevel: 13water
4010025
Squirts water to attack the foe.
BiteLevel: 19normal
6010025
Bites with vicious fangs. May cause flinching.
Rapid SpinLevel: 25normal
010040
User spins and removes some effects, while upping speed.effects.
ProtectLevel: 31normal
0010
Evades attack, but may fail if used in succession.
Rain DanceLevel: 37water
005
Boosts the power of Water- type moves for 5 turns.
Skull BashLevel: 45normal
01000
Tucks in the head, then attacks on the next turn.
Hydro PumpLevel: 53water
0805
Blasts water at high power to strike the foe.

Egg Moves (9)

Moves that Wartortle can learn through breeding with compatible Pokémon.

Mirror Coatpsychic
110020
Counters the foe's special attack at double the power.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Mistice
0030
Creates a mist that stops reduction of stats.
Foresightnormal
0040
Negates the foe's efforts to heighten evasiveness.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Refreshnormal
0020
Heals poisoning, paralysis, or a burn.
Mud Sportground
0015
Covers the user in mud to weaken all Electric moves.
False Swipenormal
4010040
Attack that leaves the foe with at least 1 HP.
Yawnnormal
0010
Lulls the foe into yawning, then sleeping next turn.

TM/HM Moves (38)

Moves that Wartortle can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.