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Walkingwake Moves & Learnsetin Pokémon Heart & Soul

waterdragon40 total moves

Complete moveset and learnset for Walkingwake in Pokémon Heart & Soul. Learn which moves Walkingwake can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
40
Total

Level Up Moves (17)

Moves that Walkingwake learns naturally as it levels up.

Sunny DayLevel: 1fire
005
Boosts the power of Fire- type moves for 5 turns.
Hone ClawsLevel: 1dark
0015
Sharpens its claws to raise Attack and Accuracy.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
RoarLevel: 1normal
0020
Switches the foe out or ends wild battle.
TwisterLevel: 1dragon
4010020
Whips up a vicious twister to tear at foes. May flinch.
Aqua JetLevel: 1water
4010020
Strikes first by dashing at the foe at a high speed.
BiteLevel: 7normal
6010025
Bites with vicious fangs. May cause flinching.
Water PulseLevel: 14water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Noble RoarLevel: 21normal
010030
Intimidates the foe, to cut Attack and Sp. Atk.
Dragon BreathLevel: 28dragon
6010020
Strikes the foe with a blast of breath. May paralyze.
Breaking SwipeLevel: 35dragon
6010015
Swings its tail to attack. Lowers the Atk of those hit.
Dragon RushLevel: 42dragon
1007510
Tackles the foe with menace. May cause flinching.
Hydro SteamLevel: 56water
8010015
This move's power increases under harsh sunlight.
Dragon PulseLevel: 63dragon
010010
Generates a shock wave to damage the foe.
OutrageLevel: 70dragon
01000
A rampage of 2 to 3 turns that confuses the user.
FlamethrowerLevel: 77fire
010015
A powerful fire attack that may inflict a burn.
Hydro PumpLevel: 84water
0805
Blasts water at high power to strike the foe.

TM/HM Moves (23)

Moves that Walkingwake can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dragon Clawdragon
8010015TM02
Slashes the foe with sharp claws.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.