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Voltorbhisui Moves & Learnsetin Pokémon Heart & Soul

electricgrass35 total moves

Complete moveset and learnset for Voltorbhisui in Pokémon Heart & Soul. Learn which moves Voltorbhisui can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

8
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
35
Total

Level Up Moves (8)

Moves that Voltorbhisui learns naturally as it levels up.

Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
TackleLevel: 5normal
35035
Charges the foe with a full- body tackle.
Thunder WaveLevel: 9electric
0020
A weak jolt of electricity that paralyzes the foe.
SparkLevel: 15electric
6510020
An electrified tackle that may paralyze the foe.
Energy BallLevel: 21grass
010010
Draws power from nature to attack. May lower Sp. Def.
ThunderboltLevel: 29electric
010015
A strong electrical attack that may paralyze the foe.
ThunderLevel: 37electric
07010
A lightning attack that may cause paralysis.
Self DestructLevel: 47normal
01005
Inflicts severe damage but makes the user faint.

TM/HM Moves (27)

Moves that Voltorbhisui can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.