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Volcanion Moves & Learnsetin Pokémon Heart & Soul

firewater58 total moves

Complete moveset and learnset for Volcanion in Pokémon Heart & Soul. Learn which moves Volcanion can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
42
TM/HM
0
Move Tutor
0
Egg Moves
58
Total

Level Up Moves (16)

Moves that Volcanion learns naturally as it levels up.

Steam EruptionLevel: 1water
110955
Immerses the foe in heated steam. May inflict a burn.
Flare BlitzLevel: 1fire
12010015
A charge that may burn the foe. Also hurts the user.
Take DownLevel: 1normal
908520
A reckless charge attack that also hurts the user.
MistLevel: 8ice
0030
Creates a mist that stops reduction of stats.
HazeLevel: 11ice
0030
Creates a black haze that eliminates all stat changes.
Flame ChargeLevel: 15fire
5010020
Attacks in a cloak of flames. Raises Speed.
Water PulseLevel: 21water
6010020
Attacks with ultrasonic waves. May confuse the foe.
StompLevel: 28normal
6510020
Stomps the enemy with a big foot. May cause flinching.
ScaldLevel: 32water
8010015
Shoots boiling water at the foe. May inflict a burn.
Weather BallLevel: 40normal
5010010
The move's type and power change with the weather.
Body SlamLevel: 46normal
8510015
A full-body slam that may cause paralysis.
Hydro PumpLevel: 50water
0805
Blasts water at high power to strike the foe.
Flare BlitzLevel: 58fire
12010015
A charge that may burn the foe. Also hurts the user.
OverheatLevel: 65fire
0905
Allows a full-power attack, but sharply lowers Sp. Atk.
ExplosionLevel: 76normal
01005
Inflicts severe damage but makes the user faint.
Steam EruptionLevel: 85water
110955
Immerses the foe in heated steam. May inflict a burn.

TM/HM Moves (42)

Moves that Volcanion can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.