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Vikavolt Moves & Learnsetin Pokémon Heart & Soul
bugelectric• 51 total moves
Complete moveset and learnset for Vikavolt in Pokémon Heart & Soul. Learn which moves Vikavolt can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
19
Level Up
32
TM/HM
0
Move Tutor
0
Egg Moves
51
Total
Level Up Moves (19)
Moves that Vikavolt learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ThunderboltLevel: 0Thunderbolt | electric | 0 | 100 | 15 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderboltLevel: 1Thunderbolt | electric | 0 | 100 | 15 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Air SlashLevel: 1Air Slash | 75 | 95 | 0 | |||
| Attacks with a blade of air. May cause flinching. | ||||||
| ChargeLevel: 1Charge | electric | 0 | 0 | 20 | ||
| Charges power to boost the Electric move used next. | ||||||
| Vise GripLevel: 1Vise Grip | normal | 55 | 100 | 30 | ||
| Grips the foe with large and powerful pincers. | ||||||
| String ShotLevel: 1String Shot | bug | 0 | 95 | 40 | ||
| Binds the foe with string to reduce its Speed. | ||||||
| Mud SlapLevel: 1Mud Slap | ground | 20 | 100 | 10 | ||
| Hurls mud in the foe's face to reduce its accuracy. | ||||||
| BiteLevel: 1Bite | normal | 60 | 100 | 25 | ||
| Bites with vicious fangs. May cause flinching. | ||||||
| String ShotLevel: 4String Shot | bug | 0 | 95 | 40 | ||
| Binds the foe with string to reduce its Speed. | ||||||
| Mud SlapLevel: 7Mud Slap | ground | 20 | 100 | 10 | ||
| Hurls mud in the foe's face to reduce its accuracy. | ||||||
| BiteLevel: 10Bite | normal | 60 | 100 | 25 | ||
| Bites with vicious fangs. May cause flinching. | ||||||
| Bug BiteLevel: 13Bug Bite | bug | 60 | 100 | 20 | ||
| Eats the foe's held Berry gaining its effect. | ||||||
| SparkLevel: 16Spark | electric | 65 | 100 | 20 | ||
| An electrified tackle that may paralyze the foe. | ||||||
| AcrobaticsLevel: 19Acrobatics | 55 | 100 | 15 | |||
| Does double damage if the user has no item. | ||||||
| GuillotineLevel: 25Guillotine | normal | 1 | 30 | 5 | ||
| A powerful pincer attack that KOs if it hits. | ||||||
| Bug BuzzLevel: 31Bug Buzz | bug | 90 | 100 | 10 | ||
| A damaging sound wave that may lower Sp. Def. | ||||||
| DigLevel: 37Dig | ground | 100 | 100 | 10 | ||
| Digs underground the first turn and strikes next turn. | ||||||
| Zap CannonLevel: 41Zap Cannon | electric | 0 | 50 | 5 | ||
| Powerful and sure to cause paralysis, but inaccurate. | ||||||
| AgilityLevel: 49Agility | psychic | 0 | 0 | 30 | ||
| Relaxes the body to sharply boost Speed. |
TM/HM Moves (32)
Moves that Vikavolt can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| ThunderboltThunderbolt | electric | 0 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | 0 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| DigDig | ground | 100 | 100 | 10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | 60 | 0 | 20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| RoostRoost | 0 | 0 | 0 | TM51TM51 | ||
| Restores the user's HP by half of its max HP. | ||||||
| Energy BallEnergy Ball | grass | 0 | 100 | 10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| Charge BeamCharge Beam | electric | 50 | 90 | 10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| EndureEndure | normal | 0 | 0 | 10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 0 | 20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| X ScissorX Scissor | bug | 80 | 100 | 15 | TM81TM81 | |
| Slashes the foe with crossed scythes, claws, etc. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Natural GiftNatural Gift | normal | 1 | 100 | 15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| Poison JabPoison Jab | poison | 80 | 100 | 20 | TM84TM84 | |
| A stabbing attack that may poison the foe. | ||||||
| SwaggerSwagger | normal | 0 | 0 | 15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. | ||||||
| FlyFly | 0 | 95 | 15 | HM02HM02 | ||
| Flies up on the first turn, then strikes the next turn. |
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