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Urshifurapidstrike Moves & Learnsetin Pokémon Heart & Soul

fightingwater52 total moves

Complete moveset and learnset for Urshifurapidstrike in Pokémon Heart & Soul. Learn which moves Urshifurapidstrike can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
34
TM/HM
0
Move Tutor
0
Egg Moves
52
Total

Level Up Moves (18)

Moves that Urshifurapidstrike learns naturally as it levels up.

Surging StrikesLevel: 0water
251005
Mastering the Water style, strikes with 3 critical hits.
Surging StrikesLevel: 1water
251005
Mastering the Water style, strikes with 3 critical hits.
Aqua JetLevel: 1water
4010020
Strikes first by dashing at the foe at a high speed.
Rock SmashLevel: 1fighting
010015
A rock-crushing attack that may lower Defense.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
EndureLevel: 1normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Focus EnergyLevel: 1normal
0030
Focuses power to raise the critical-hit ratio.
Aerial AceLevel: 12flying
60020
An extremely speedy and unavoidable attack.
Scary FaceLevel: 16normal
0010
Frightens with a scary face to sharply reduce Speed.
HeadbuttLevel: 20normal
7010015
A ramming attack that may cause flinching.
Brick BreakLevel: 24fighting
7510015
Destroys barriers such as REFLECT and causes damage.
DetectLevel: 28fighting
005
Evades attack, but may fail if used in succession.
Bulk UpLevel: 32fighting
0020
Bulks up the body to boost both Attack and Defense.
Iron HeadLevel: 36steel
8010015
Slams the foe with a hard head. May cause flinching.
Dynamic PunchLevel: 40fighting
100505
Powerful and sure to cause confusion, but inaccurate.
CounterLevel: 44fighting
110020
Retaliates any physical hit with double the power.
Close CombatLevel: 48fighting
1201005
A strong attack but lowers the defensive stats.
Focus PunchLevel: 52fighting
15010020
Powerful attack, moves last. The user flinches if hit.

TM/HM Moves (34)

Moves that Urshifurapidstrike can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.