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Ursalunabloodmoon Moves & Learnsetin Pokémon Heart & Soul
groundnormal• 48 total moves
Complete moveset and learnset for Ursalunabloodmoon in Pokémon Heart & Soul. Learn which moves Ursalunabloodmoon can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
16
Level Up
32
TM/HM
0
Move Tutor
0
Egg Moves
48
Total
Level Up Moves (16)
Moves that Ursalunabloodmoon learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ScratchLevel: 1Scratch | normal | 40 | 100 | 35 | ||
| Scratches the foe with sharp claws. | ||||||
| LeerLevel: 1Leer | normal | 0 | 100 | 30 | ||
| Frightens the foes with a leer to lower Defense. | ||||||
| LickLevel: 1Lick | ghost | 0 | 100 | 30 | ||
| Licks with a long tongue to injure. May also paralyze. | ||||||
| Headlong RushLevel: 1Headlong Rush | ground | 0 | 100 | 5 | ||
| Hits with a full-body tackle. Lowers the users's defenses. | ||||||
| Fury SwipesLevel: 8Fury Swipes | normal | 18 | 80 | 15 | ||
| Rakes the foe with sharp claws, etc., 2 to 5 times. | ||||||
| PaybackLevel: 13Payback | dark | 50 | 100 | 10 | ||
| Attack that gains power if the user moves last. | ||||||
| HardenLevel: 17Harden | normal | 0 | 0 | 30 | ||
| Stiffens the body's muscles to raise Defense. | ||||||
| SlashLevel: 22Slash | normal | 70 | 100 | 20 | ||
| Slashes with claws, etc. Has a high critical-hit ratio. | ||||||
| Play NiceLevel: 25Play Nice | normal | 0 | 0 | 20 | ||
| Befriend the foe, lowering its Attack without fail. | ||||||
| Scary FaceLevel: 35Scary Face | normal | 0 | 0 | 10 | ||
| Frightens with a scary face to sharply reduce Speed. | ||||||
| RestLevel: 41Rest | psychic | 0 | 0 | 0 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| SnoreLevel: 41Snore | normal | 0 | 100 | 15 | ||
| A loud attack that can only be used asleep. May flinch. | ||||||
| Earth PowerLevel: 48Earth Power | ground | 90 | 100 | 10 | ||
| Makes the ground erupt with power. May lower Sp. Def. | ||||||
| MoonblastLevel: 56Moonblast | fairy | 95 | 100 | 15 | ||
| Attacks with the power of the moon. May lower Sp. Atk. | ||||||
| Hammer ArmLevel: 64Hammer Arm | fighting | 100 | 90 | 10 | ||
| A swinging fist attack that also lowers Speed. | ||||||
| Blood MoonLevel: 70Blood Moon | normal | 140 | 100 | 5 | ||
| Unleashes the blood moon. Can't be used twice in a row. |
TM/HM Moves (32)
Moves that Ursalunabloodmoon can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Focus PunchFocus Punch | fighting | 150 | 100 | 20 | TM01TM01 | |
| Powerful attack, moves last. The user flinches if hit. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| RoarRoar | normal | 0 | 0 | 20 | TM05TM05 | |
| Switches the foe out or ends wild battle. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake that hits all other POKéMON. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| DigDig | ground | 100 | 100 | 10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Rock TombRock Tomb | rock | 0 | 0 | 0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ThiefThief | dark | 0 | 100 | 0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| FlingFling | dark | 1 | 100 | 10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| EndureEndure | normal | 0 | 0 | 10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Shadow ClawShadow Claw | ghost | 70 | 100 | 15 | TM65TM65 | |
| Strikes with a shadow claw. High critical-hit ratio. | ||||||
| PaybackPayback | dark | 50 | 100 | 10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Stone EdgeStone Edge | rock | 100 | 80 | 5 | TM71TM71 | |
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| AvalancheAvalanche | ice | 60 | 100 | 10 | TM72TM72 | |
| Attack that moves last and gains power if hit. | ||||||
| Swords DanceSwords Dance | normal | 0 | 0 | 0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Natural GiftNatural Gift | normal | 1 | 100 | 15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. |
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