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Ursalunabloodmoon Moves & Learnsetin Pokémon Heart & Soul

groundnormal48 total moves

Complete moveset and learnset for Ursalunabloodmoon in Pokémon Heart & Soul. Learn which moves Ursalunabloodmoon can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
32
TM/HM
0
Move Tutor
0
Egg Moves
48
Total

Level Up Moves (16)

Moves that Ursalunabloodmoon learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
LickLevel: 1ghost
010030
Licks with a long tongue to injure. May also paralyze.
Headlong RushLevel: 1ground
01005
Hits with a full-body tackle. Lowers the users's defenses.
Fury SwipesLevel: 8normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
PaybackLevel: 13dark
5010010
Attack that gains power if the user moves last.
HardenLevel: 17normal
0030
Stiffens the body's muscles to raise Defense.
SlashLevel: 22normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Play NiceLevel: 25normal
0020
Befriend the foe, lowering its Attack without fail.
Scary FaceLevel: 35normal
0010
Frightens with a scary face to sharply reduce Speed.
RestLevel: 41psychic
000
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 41normal
010015
A loud attack that can only be used asleep. May flinch.
Earth PowerLevel: 48ground
9010010
Makes the ground erupt with power. May lower Sp. Def.
MoonblastLevel: 56fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.
Hammer ArmLevel: 64fighting
1009010
A swinging fist attack that also lowers Speed.
Blood MoonLevel: 70normal
1401005
Unleashes the blood moon. Can't be used twice in a row.

TM/HM Moves (32)

Moves that Ursalunabloodmoon can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Avalancheice
6010010TM72
Attack that moves last and gains power if hit.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.