Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Tympole Moves & Learnsetin Pokémon Heart & Soul

water34 total moves

Complete moveset and learnset for Tympole in Pokémon Heart & Soul. Learn which moves Tympole can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
20
TM/HM
0
Move Tutor
0
Egg Moves
34
Total

Level Up Moves (14)

Moves that Tympole learns naturally as it levels up.

BubbleLevel: 1water
010030
Attack using bubbles. May lower the foe's Speed.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
SupersonicLevel: 5normal
05520
Emits bizarre sound waves that may confuse the foe.
RoundLevel: 9normal
6010015
A song that inflicts damage. Others can join in too.
Bubble BeamLevel: 12water
6510020
Forcefully sprays bubbles that may lower Speed.
Mud ShotLevel: 16ground
559515
Hurls mud at the foe and reduces Speed.
Aqua RingLevel: 20water
0020
Forms a veil of water that restores HP.
UproarLevel: 23normal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Muddy WaterLevel: 27water
08510
Attacks with muddy water. May lower accuracy.
Rain DanceLevel: 31water
005
Boosts the power of Water- type moves for 5 turns.
FlailLevel: 34normal
110015
Inflicts more damage when the user's HP is down.
Echoed VoiceLevel: 38normal
4010015
Does more damage every turn it is used.
Hydro PumpLevel: 42water
0805
Blasts water at high power to strike the foe.
Hyper VoiceLevel: 45normal
9010010
A loud attack that uses sound waves to injure.

TM/HM Moves (20)

Moves that Tympole can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.