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Togedemaru Moves & Learnsetin Pokémon Heart & Soul

electricsteel46 total moves

Complete moveset and learnset for Togedemaru in Pokémon Heart & Soul. Learn which moves Togedemaru can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
31
TM/HM
0
Move Tutor
0
Egg Moves
46
Total

Level Up Moves (15)

Moves that Togedemaru learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
Defense CurlLevel: 5normal
0040
Curls up to conceal weak spots and raise Defense.
RolloutLevel: 9rock
309020
Attack lasting 5 turns with rising intensity.
ChargeLevel: 13electric
0020
Charges power to boost the Electric move used next.
SparkLevel: 17electric
6510020
An electrified tackle that may paralyze the foe.
NuzzleLevel: 21electric
2010020
Rubs its cheeks against the foe, paralyzing it.
Magnet RiseLevel: 25electric
0010
The user levitates with electromagnetism.
DischargeLevel: 29electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Zing ZapLevel: 33electric
8010010
An electrified impact that can cause flinching.
Electric TerrainLevel: 37electric
0010
Electrifies the ground for 5 turns. Prevents sleep.
Wild ChargeLevel: 41electric
9010015
An electrical tackle that also hurts the user.
Pin MissileLevel: 45bug
0020
Sharp pins are fired to strike 2 to 5 times.
Spiky ShieldLevel: 49grass
0010
Evades attack, and damages the foe if struck.
Fell StingerLevel: 53bug
010025
If it knocks out a foe the Attack stat is raised.

TM/HM Moves (31)

Moves that Togedemaru can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Flingdark
110010TM56
The effectiveness varies with the held item.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.