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Tapufini Moves & Learnsetin Pokémon Heart & Soul

waterfairy52 total moves

Complete moveset and learnset for Tapufini in Pokémon Heart & Soul. Learn which moves Tapufini can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
34
TM/HM
0
Move Tutor
0
Egg Moves
52
Total

Level Up Moves (18)

Moves that Tapufini learns naturally as it levels up.

Misty TerrainLevel: 1fairy
0010
Covers the ground with mist for 5 turns. Blocks status.
MoonblastLevel: 1fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.
Heal PulseLevel: 1psychic
0010
Recovers up to half the target's maximum HP.
Mean LookLevel: 1normal
005
Fixes the foe with a mean look that prevents escape.
HazeLevel: 1ice
0030
Creates a black haze that eliminates all stat changes.
MistLevel: 1ice
0030
Creates a mist that stops reduction of stats.
WithdrawLevel: 1water
0040
Withdraws the body into its hard shell to raise Defense.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Water PulseLevel: 8water
6010020
Attacks with ultrasonic waves. May confuse the foe.
WhirlpoolLevel: 14water
0015
Traps and hurts the foe in a whirlpool for turns.
SoakLevel: 20water
010020
Sprays water at the foe, changing it to Water type.
RefreshLevel: 26normal
0020
Heals poisoning, paralysis, or a burn.
BrineLevel: 32water
6510010
Does double damage to foes with half HP or less.
DefogLevel: 38flying
0015
Removes obstacles and lowers evasion.
Natures MadnessLevel: 43fairy
19010
Halves the foe's HP with the power of nature.
Muddy WaterLevel: 48water
08510
Attacks with muddy water. May lower accuracy.
Aqua RingLevel: 53water
0020
Forms a veil of water that restores HP.
Hydro PumpLevel: 58water
0805
Blasts water at high power to strike the foe.

TM/HM Moves (34)

Moves that Tapufini can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.