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Tadbulb Moves & Learnsetin Pokémon Heart & Soul

electric31 total moves

Complete moveset and learnset for Tadbulb in Pokémon Heart & Soul. Learn which moves Tadbulb can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
18
TM/HM
0
Move Tutor
0
Egg Moves
31
Total

Level Up Moves (13)

Moves that Tadbulb learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Mud SlapLevel: 1ground
2010010
Hurls mud in the foe's face to reduce its accuracy.
Thunder ShockLevel: 7electric
4010030
An electrical attack that may paralyze the foe.
Water GunLevel: 11water
4010025
Squirts water to attack the foe.
ChargeLevel: 17electric
0020
Charges power to boost the Electric move used next.
SparkLevel: 21electric
6510020
An electrified tackle that may paralyze the foe.
Mud ShotLevel: 24ground
559515
Hurls mud at the foe and reduces Speed.
FlailLevel: 25normal
110015
Inflicts more damage when the user's HP is down.
DischargeLevel: 32electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Weather BallLevel: 36normal
5010010
The move's type and power change with the weather.
Electric TerrainLevel: 40electric
0010
Electrifies the ground for 5 turns. Prevents sleep.
Sucker PunchLevel: 45dark
01005
Strikes first if the foe is preparing Attack.
Zap CannonLevel: 50electric
0505
Powerful and sure to cause paralysis, but inaccurate.

TM/HM Moves (18)

Moves that Tadbulb can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.

Tadbulb Moves & Learnset | Heart & Soul