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Stoutland Moves & Learnsetin Pokémon Heart & Soul

normal50 total moves

Complete moveset and learnset for Stoutland in Pokémon Heart & Soul. Learn which moves Stoutland can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
32
TM/HM
0
Move Tutor
0
Egg Moves
50
Total

Level Up Moves (18)

Moves that Stoutland learns naturally as it levels up.

Ice FangLevel: 1ice
659515
May cause flinching or leave the foe with frostbite.leave the foe frozen.
Fire FangLevel: 1fire
659515
May cause flinching or leave the foe with a burn.
Thunder FangLevel: 1electric
659515
May cause flinching or leave the foe paralyzed.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Odor SleuthLevel: 1normal
0040
Negate evasiveness and Ghost type's immunities.
BiteLevel: 1normal
6010025
Bites with vicious fangs. May cause flinching.
Odor SleuthLevel: 5normal
0040
Negate evasiveness and Ghost type's immunities.
BiteLevel: 8normal
6010025
Bites with vicious fangs. May cause flinching.
Helping HandLevel: 12normal
0020
Boosts the power of ally recipient's moves.
Take DownLevel: 15normal
908520
A reckless charge attack that also hurts the user.
Work UpLevel: 20normal
0030
The user is roused. Ups Attack and Sp. Atk.
CrunchLevel: 24dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
RoarLevel: 29normal
0020
Switches the foe out or ends wild battle.
RetaliateLevel: 36normal
701005
Attack that does more damage if an ally fainted.
ReversalLevel: 42fighting
110015
Inflicts more damage when the user's HP is down.
Last ResortLevel: 51normal
01005
Can only be used if every other move has been used.
Giga ImpactLevel: 59normal
150905
Leaves the user immobile if target is not KO'd.

TM/HM Moves (32)

Moves that Stoutland can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.