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Staryu Moves & Learnsetin Pokémon Heart & Soul

water48 total moves

Complete moveset and learnset for Staryu in Pokémon Heart & Soul. Learn which moves Staryu can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
36
TM/HM
0
Move Tutor
0
Egg Moves
48
Total

Level Up Moves (12)

Moves that Staryu learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
HardenLevel: 1normal
0030
Stiffens the body's muscles to raise Defense.
Water GunLevel: 6water
4010025
Squirts water to attack the foe.
Rapid SpinLevel: 10normal
010040
User spins and removes some effects, while upping speed.effects.
RecoverLevel: 15normal
0020
Recovers up to half the user's maximum HP.
CamouflageLevel: 19normal
0020
Alters the Pokémon's type depending on the location.
SwiftLevel: 24normal
60020
Sprays star-shaped rays that never miss.
Bubble BeamLevel: 28water
6510020
Forcefully sprays bubbles that may lower Speed.
MinimizeLevel: 33normal
000
Minimizes the user's size to sharply raise evasiveness.raise evasiveness.
Light ScreenLevel: 37psychic
0030
Wall of light cuts special damage for 5 turns.
Cosmic PowerLevel: 42psychic
0020
Raises Defense and Sp. Def with a mystic power.
Hydro PumpLevel: 46water
0805
Blasts water at high power to strike the foe.

TM/HM Moves (36)

Moves that Staryu can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.