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Spoink Moves & Learnsetin Pokémon Heart & Soul

psychic55 total moves

Complete moveset and learnset for Spoink in Pokémon Heart & Soul. Learn which moves Spoink can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
40
TM/HM
0
Move Tutor
4
Egg Moves
55
Total

Level Up Moves (11)

Moves that Spoink learns naturally as it levels up.

SplashLevel: 1normal
0040
It's just a splash... Has no effect whatsoever.
PsywaveLevel: 7psychic
1015
Attacks with a psychic wave of varying intensity.
Odor SleuthLevel: 10normal
0040
Negate evasiveness and Ghost type's immunities.
PsybeamLevel: 16psychic
6510020
Fires a peculiar ray that may confuse the foe.
Psych UpLevel: 19normal
0010
Copies foe's stat changes and gives to the user.
Confuse RayLevel: 25ghost
010010
A sinister ray that confuses the foe.
Magic CoatLevel: 28psychic
0015
Reflects special effects back to the attacker.
PsychicLevel: 34psychic
9010010
A powerful psychic attack that may lower Sp. Def.
RestLevel: 37psychic
000
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 37normal
010015
A loud attack that can only be used asleep. May flinch.
BounceLevel: 43flying
85855
Bounces up, then down the next turn. May paralyze.

Egg Moves (4)

Moves that Spoink can learn through breeding with compatible Pokémon.

Future Sightpsychic
8000
Heightens inner power to strike 2 turns later.
Extrasensorypsychic
801000
Attacks with a peculiar power. May cause flinching.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.
Trickpsychic
010010
Tricks the foe into trading held items.

TM/HM Moves (40)

Moves that Spoink can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.