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Spinda Moves & Learnsetin Pokémon Heart & Soul

normal60 total moves

Complete moveset and learnset for Spinda in Pokémon Heart & Soul. Learn which moves Spinda can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
41
TM/HM
0
Move Tutor
8
Egg Moves
60
Total

Level Up Moves (11)

Moves that Spinda learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
UproarLevel: 5normal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Feint AttackLevel: 12dark
60020
Draws the foe close, then strikes without fail.
PsybeamLevel: 16psychic
6510020
Fires a peculiar ray that may confuse the foe.
HypnosisLevel: 23psychic
06020
A hypnotizing move that may induce sleep.
Dizzy PunchLevel: 27normal
7010010
The target is hit with rhythmic punches.
Teeter DanceLevel: 34normal
010020
Confuses all Pokémon on the scene.
Psych UpLevel: 38normal
0010
Copies foe's stat changes and gives to the user.
Double EdgeLevel: 45normal
010015
A life-risking tackle that also hurts the user.
FlailLevel: 49normal
110015
Inflicts more damage when the user's HP is down.
ThrashLevel: 56normal
01000
A rampage of 2 to 3 turns that confuses the user.

Egg Moves (8)

Moves that Spinda can learn through breeding with compatible Pokémon.

Encorenormal
01005
Makes the foe repeat its last move over 3 turns.
Rock Sliderock
759010
Hits the foe with an avalanche of rocks.
Assistnormal
0020
Attacks randomly with one of the partner's moves.
Disablenormal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Baton Passnormal
0040
Switches out the user while keeping effects in play.
Wishnormal
0010
A wish that restores HP. It takes time to work.
Trickpsychic
010010
Tricks the foe into trading held items.
smellingsaltnormal
000

TM/HM Moves (41)

Moves that Spinda can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.