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Sobble Moves & Learnsetin Pokémon Heart & Soul

water33 total moves

Complete moveset and learnset for Sobble in Pokémon Heart & Soul. Learn which moves Sobble can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
33
Total

Level Up Moves (11)

Moves that Sobble learns naturally as it levels up.

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Water GunLevel: 6water
4010025
Squirts water to attack the foe.
BindLevel: 8normal
15020
Binds and squeezes the foe for turns.
Water PulseLevel: 12water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Tearful LookLevel: 17normal
0020
The user tears up, dropping Attack and Sp. Attack.
Sucker PunchLevel: 20dark
01005
Strikes first if the foe is preparing Attack.
U TurnLevel: 24bug
7010020
Does damage then switches out the user.
LiquidationLevel: 28water
8510010
Slams the foe with water. Can lower Defense.
SoakLevel: 32water
010020
Sprays water at the foe, changing it to Water type.
Rain DanceLevel: 36water
005
Boosts the power of Water- type moves for 5 turns.

TM/HM Moves (22)

Moves that Sobble can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.