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Snubbull Moves & Learnsetin Pokémon Heart & Soul

normal62 total moves

Complete moveset and learnset for Snubbull in Pokémon Heart & Soul. Learn which moves Snubbull can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
44
TM/HM
0
Move Tutor
8
Egg Moves
62
Total

Level Up Moves (10)

Moves that Snubbull learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Scary FaceLevel: 1normal
0010
Frightens with a scary face to sharply reduce Speed.
Tail WhipLevel: 4normal
010030
Wags the tail to lower the foe's Defense.
CharmLevel: 8normal
010020
Charms the foe and sharply reduces its Attack.
BiteLevel: 13normal
6010025
Bites with vicious fangs. May cause flinching.
LickLevel: 19ghost
010030
Licks with a long tongue to injure. May also paralyze.
RoarLevel: 26normal
0020
Switches the foe out or ends wild battle.
RageLevel: 34normal
2010020
Raises the user's Attack every time it is hit.
Take DownLevel: 43normal
908520
A reckless charge attack that also hurts the user.
CrunchLevel: 53dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.

Egg Moves (8)

Moves that Snubbull can learn through breeding with compatible Pokémon.

Metronomenormal
0010
Waggles a finger to use any Pokémon move at random.
faintattacknormal
000
Reflectpsychic
0020
Wall of light cuts physical damage for 5 turns.
Presentnormal
19015
A gift in the form of a bomb. May restore HP.
Crunchdark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Heal Bellnormal
005
Chimes soothingly to heal all status abnormalities.
Snorenormal
010015
A loud attack that can only be used asleep. May flinch.
smellingsaltnormal
000

TM/HM Moves (44)

Moves that Snubbull can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.