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Smoliv Moves & Learnsetin Pokémon Heart & Soul

grassnormal30 total moves

Complete moveset and learnset for Smoliv in Pokémon Heart & Soul. Learn which moves Smoliv can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
17
TM/HM
0
Move Tutor
0
Egg Moves
30
Total

Level Up Moves (13)

Moves that Smoliv learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Sweet ScentLevel: 1normal
010020
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
AbsorbLevel: 5grass
201000
Attack that absorbs half the damage inflicted.
GrowthLevel: 7normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Razor LeafLevel: 10grass
559525
Cuts enemies with leaves. High critical-hit ratio.
Helping HandLevel: 13normal
0020
Boosts the power of ally recipient's moves.
FlailLevel: 16normal
110015
Inflicts more damage when the user's HP is down.
Mega DrainLevel: 20grass
4010025
Attack that absorbs half the damage inflicted.
Grassy TerrainLevel: 23grass
0010
The ground turns to grass for 5 turns. Restores HP.
Seed BombLevel: 27grass
8010015
A barrage of hard seeds is fired at the foe.
Energy BallLevel: 30grass
010010
Draws power from nature to attack. May lower Sp. Def.
Leech SeedLevel: 34grass
09010
Plants a seed on the foe to steal HP on every turn.
Terrain PulseLevel: 38normal
5010010
Type and power changes depending on the terrain.

TM/HM Moves (17)

Moves that Smoliv can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.