Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Slowpoke Moves & Learnsetin Pokémon Heart & Soul

waterpsychic64 total moves

Complete moveset and learnset for Slowpoke in Pokémon Heart & Soul. Learn which moves Slowpoke can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
47
TM/HM
0
Move Tutor
7
Egg Moves
64
Total

Level Up Moves (10)

Moves that Slowpoke learns naturally as it levels up.

CurseLevel: 1normal
0010
A move that functions differently for GHOSTS.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
YawnLevel: 1normal
0010
Lulls the foe into yawning, then sleeping next turn.
GrowlLevel: 6normal
010040
Growls cutely to reduce the foe's Attack.
Water GunLevel: 15water
4010025
Squirts water to attack the foe.
ConfusionLevel: 20psychic
5010025
A psychic attack that may cause confusion.
DisableLevel: 29normal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
HeadbuttLevel: 34normal
7010015
A ramming attack that may cause flinching.
AmnesiaLevel: 43psychic
0020
Forgets about something and sharply raises Sp. Def.
PsychicLevel: 48psychic
9010010
A powerful psychic attack that may lower Sp. Def.

Egg Moves (7)

Moves that Slowpoke can learn through breeding with compatible Pokémon.

Safeguardnormal
0025
Protects allies from status problems for 5 turns.
Belly Drumnormal
0010
Maximizes Attack while sacrificing half of max HP.
Future Sightpsychic
8000
Heightens inner power to strike 2 turns later.
Stompnormal
6510020
Stomps the enemy with a big foot. May cause flinching.
Mud Sportground
0015
Covers the user in mud to weaken all Electric moves.
Sleep Talknormal
0010
Uses an available move randomly while asleep.
Snorenormal
010015
A loud attack that can only be used asleep. May flinch.

TM/HM Moves (47)

Moves that Slowpoke can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Avalancheice
6010010TM72
Attack that moves last and gains power if hit.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.