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Simipour Moves & Learnsetin Pokémon Heart & Soul

water45 total moves

Complete moveset and learnset for Simipour in Pokémon Heart & Soul. Learn which moves Simipour can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

4
Level Up
41
TM/HM
0
Move Tutor
0
Egg Moves
45
Total

Level Up Moves (4)

Moves that Simipour learns naturally as it levels up.

LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
LickLevel: 1ghost
010030
Licks with a long tongue to injure. May also paralyze.
Fury SwipesLevel: 1normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
ScaldLevel: 1water
8010015
Shoots boiling water at the foe. May inflict a burn.

TM/HM Moves (41)

Moves that Simipour can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.