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Sigilyph Moves & Learnsetin Pokémon Heart & Soul

psychicflying60 total moves

Complete moveset and learnset for Sigilyph in Pokémon Heart & Soul. Learn which moves Sigilyph can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
43
TM/HM
0
Move Tutor
0
Egg Moves
60
Total

Level Up Moves (17)

Moves that Sigilyph learns naturally as it levels up.

GustLevel: 1normal
4010035
Strikes the foe with a gust of wind whipped up by wings.
Miracle EyeLevel: 1psychic
0040
Negate evasiveness and Dark type's immunities.
HypnosisLevel: 4psychic
06020
A hypnotizing move that may induce sleep.
PsywaveLevel: 8psychic
1015
Attacks with a psychic wave of varying intensity.
TailwindLevel: 11flying
000
Whips up a breeze, doubling ally Speed for 4 turns.ally Speed for 3 turns.
WhirlwindLevel: 14normal
08520
Blows away the foe, switches it out or ends wild battle.
PsybeamLevel: 18psychic
6510020
Fires a peculiar ray that may confuse the foe.
Air CutterLevel: 21flying
09525
Hacks with razorlike wind. High critical-hit ratio.
Light ScreenLevel: 24psychic
0030
Wall of light cuts special damage for 5 turns.
ReflectLevel: 28psychic
0020
Wall of light cuts physical damage for 5 turns.
SynchronoiseLevel: 31psychic
01000
An odd shock wave that only damages same-type {PKMN}.
Mirror MoveLevel: 34flying
0020
Counters the foe's attack with the same move.
GravityLevel: 38psychic
005
Gravity is intensified negating levitation.
Air SlashLevel: 41flying
75950
Attacks with a blade of air. May cause flinching.
PsychicLevel: 44psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Cosmic PowerLevel: 48psychic
0020
Raises Defense and Sp. Def with a mystic power.
Sky AttackLevel: 51flying
140905
2-turn attack. High critical hit ratio, and may flinch.

TM/HM Moves (43)

Moves that Sigilyph can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.