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Shroomish Moves & Learnsetin Pokémon Heart & Soul

grass46 total moves

Complete moveset and learnset for Shroomish in Pokémon Heart & Soul. Learn which moves Shroomish can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
31
TM/HM
0
Move Tutor
5
Egg Moves
46
Total

Level Up Moves (10)

Moves that Shroomish learns naturally as it levels up.

AbsorbLevel: 1grass
201000
Attack that absorbs half the damage inflicted.
TackleLevel: 4normal
35035
Charges the foe with a full- body tackle.
Stun SporeLevel: 7grass
07530
Scatters a powder that may paralyze the foe.
Leech SeedLevel: 10grass
09010
Plants a seed on the foe to steal HP on every turn.
Mega DrainLevel: 16grass
4010025
Attack that absorbs half the damage inflicted.
HeadbuttLevel: 22normal
7010015
A ramming attack that may cause flinching.
Poison PowderLevel: 28poison
07535
Scatters a toxic powder that may poison the foe.
GrowthLevel: 36normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Giga DrainLevel: 45grass
010025
Attack that steals half the damage inflicted.
SporeLevel: 54grass
010015
Scatters a cloud of spores that always induce sleep.

Egg Moves (5)

Moves that Shroomish can learn through breeding with compatible Pokémon.

Fake Tearsdark
010020
Feigns crying to sharply lower the foe's Sp. Def.
Swaggernormal
0015
Confuses the foe, but also sharply raises its Attack.
Charmnormal
010020
Charms the foe and sharply reduces its Attack.
False Swipenormal
4010040
Attack that leaves the foe with at least 1 HP.
Helping Handnormal
0020
Boosts the power of ally recipient's moves.

TM/HM Moves (31)

Moves that Shroomish can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.