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Shiinotic Moves & Learnsetin Pokémon Heart & Soul

grassfairy49 total moves

Complete moveset and learnset for Shiinotic in Pokémon Heart & Soul. Learn which moves Shiinotic can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
32
TM/HM
0
Move Tutor
0
Egg Moves
49
Total

Level Up Moves (17)

Moves that Shiinotic learns naturally as it levels up.

AbsorbLevel: 1grass
201000
Attack that absorbs half the damage inflicted.
AstonishLevel: 1ghost
3010015
Attack that may shock the foe into flinching.
IngrainLevel: 1grass
0020
Lays roots that restore HP. The user can't switch out.
FlashLevel: 1normal
0020
Looses a powerful blast of light that cuts accuracy.
AstonishLevel: 4ghost
3010015
Attack that may shock the foe into flinching.
FlashLevel: 8normal
0020
Looses a powerful blast of light that cuts accuracy.
MoonlightLevel: 11normal
005
Restores HP. The amount varies with the weather.
Mega DrainLevel: 15grass
4010025
Attack that absorbs half the damage inflicted.
Sleep PowderLevel: 18grass
07515
Scatters a powder that may cause the foe to sleep.
IngrainLevel: 22grass
0020
Lays roots that restore HP. The user can't switch out.
Confuse RayLevel: 26ghost
010010
A sinister ray that confuses the foe.
Giga DrainLevel: 31grass
010025
Attack that steals half the damage inflicted.
Strength SapLevel: 35grass
010010
Saps the foe's Attack to heal HP, then drops Attack.
SporeLevel: 40grass
010015
Scatters a cloud of spores that always induce sleep.
MoonblastLevel: 44fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.
Dream EaterLevel: 49psychic
10010015
Takes one half the damage inflicted on a sleeping foe.
SpotlightLevel: 53normal
0015
Makes the foe attack the spotlighted Pokémon.

TM/HM Moves (32)

Moves that Shiinotic can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.