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Shelmet Moves & Learnsetin Pokémon Heart & Soul

bug34 total moves

Complete moveset and learnset for Shelmet in Pokémon Heart & Soul. Learn which moves Shelmet can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
19
TM/HM
0
Move Tutor
0
Egg Moves
34
Total

Level Up Moves (15)

Moves that Shelmet learns naturally as it levels up.

Leech LifeLevel: 1bug
6010010
Attack that steals half the damage inflicted.
AcidLevel: 4poison
4010030
Sprays a hide-melting acid. May lower Sp. Def.May lower Defense.
BideLevel: 8normal
1010
Endures attack for 2 turns to retaliate double.
CurseLevel: 13normal
0010
A move that functions differently for GHOSTS.
Struggle BugLevel: 16bug
010020
Resisting, the user attacks the foes. Lowers Sp. Atk.
Mega DrainLevel: 20grass
4010025
Attack that absorbs half the damage inflicted.
YawnLevel: 25normal
0010
Lulls the foe into yawning, then sleeping next turn.
ProtectLevel: 28normal
0010
Evades attack, but may fail if used in succession.
Acid ArmorLevel: 32poison
000
Liquifies the user's body to sharply raise Defense.
Giga DrainLevel: 37grass
010025
Attack that steals half the damage inflicted.
Body SlamLevel: 40normal
8510015
A full-body slam that may cause paralysis.
Bug BuzzLevel: 44bug
9010010
A damaging sound wave that may lower Sp. Def.
RecoverLevel: 49normal
0020
Recovers up to half the user's maximum HP.
Guard SwapLevel: 52psychic
0010
Swaps changes to Defense and Sp. Def with the foe.
Final GambitLevel: 56fighting
11005
The user faints to damage the foe equal to its HP.

TM/HM Moves (19)

Moves that Shelmet can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.